Glina documentation
Build verified game assets.
AI-sculpted game assets with Brama-modeled Blender authoring and a verified GLB quality gate.
- 01Glina documentation5 sections
- 02What is Glina4 sections
- 03Quick start7 sections
- 04Architecture and ownership7 sections
- 05Configuration reference7 sections
- 06CLI reference16 sections
- 07MCP reference10 sections
- 08Loopback HTTP reference11 sections
- 09JavaScript runtime API9 sections
- 10macOS desktop companion4 sections
- 11Operations runbook33 sections
- 12Runnable examples3 sections
- 13Walkthrough: verify a GLB and inspect a refusal4 sections
- 14Walkthrough: serve the desktop protocol and verify over HTTP5 sections
- 15Sculpt job6 sections
- 16Studio job3 sections
- 17Verification gate6 sections
- 18Blender session6 sections
- 19Browser session5 sections
- 20Model backend6 sections
- 21Runtime art4 sections